A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
This paper addresses the reconstruction of high resolution omnidirectional images from a low resolution video acquired by an omnidirectional camera moving in a static scene. In or...
Luigi Bagnato, Yannick Boursier, Pascal Frossard, ...
The face recognition system based on the only single classifier considering the restricted information can not guarantee the generality and superiority of performances in a real s...
Wonjun Hwang, Gyu-tae Park, Jong Ha Lee, Seok-Cheo...
A general framework simultaneously addressing pose
estimation, 2D segmentation, object recognition, and 3D
reconstruction from a single image is introduced in this
paper. The pr...
Shape from shading (SfS) has always been difficult for real applications due to its intrinsic ill-posedness. In this paper, we propose an interactive SfS method which efficiently ...
Gang Zeng, Yasuyuki Matsushita, Long Quan, Heung-Y...