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GRAPHICSINTERFACE
2004
13 years 8 months ago
A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved Surfaces
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing th...
Daniel Weiskopf, Thomas Ertl
TOG
2008
293views more  TOG 2008»
13 years 7 months ago
A perceptually validated model for surface depth hallucination
Capturing detailed surface geometry currently requires specialized equipment such as laser range scanners, which despite their high accuracy, leave gaps in the surfaces that must ...
Mashhuda Glencross, Gregory J. Ward, Francho Melen...
SSPR
2010
Springer
13 years 5 months ago
A Psychophysical Evaluation of Texture Degradation Descriptors
Delivering digitally a realistic appearance of materials is one of the most difficult tasks of computer vision. Accurate representation of surface texture can be obtained by means ...
Jirí Filip, Pavel Vácha, Michal Hain...
3DIM
1997
IEEE
13 years 11 months ago
Registration and Integration of Textured 3-D Data
In general, multiple views are required to create a complete 3-D model of an object or of a multi-roomed indoor scene. In this work, we address the problem of merging multiple tex...
Andrew Edie Johnson, Sing Bing Kang
TOG
2002
107views more  TOG 2002»
13 years 7 months ago
Synthesis of bidirectional texture functions on arbitrary surfaces
The bidirectional texture function (BTF) is a 6D function that can describe textures arising from both spatially-variant surface reflectance and surface mesostructures. In this pa...
Xin Tong, Jingdan Zhang, Ligang Liu, Xi Wang, Bain...