In this paper, we present a new variational method for multi-view stereovision and non-rigid three-dimensional motion estimation from multiple video sequences. Our method minimize...
Jean-Philippe Pons, Renaud Keriven, Olivier D. Fau...
An object model for computer graphics applications should contain two aspects of information: shape and reflectance properties of the object. A number of techniques have been deve...
To what extent can three-dimensional shape and radiance be inferred from a collection of images? Can the two be estimated separately while retaining optimality? How should the opt...
Lambert's model for body reflection is widely used in computer graphics. It is used extensively by rendering techniques such as radiosity and ray tracing. For several real-wo...
Most conventional SFS (shape from shading) algorithms have been developed under three basic assumptions on surface properties and imaging geometry to simplify the problem, namely, ...
Kyoung Mu Lee (Seoul National University), C.-C. J...