In most cases when information is to be extracted from an image, there are priors available on the state of the world and therefore on the detailed measurements which will be obta...
The paper presents an improved scheme for the visualization of 3D terrain in real-time using Digital Elevation Model (DEM). The method is primarily based on a modified version of R...
Implementing real-time video processing systems put high requirements on computation and memory performance. FPGAs have proven to be effective implementation architecture for thes...
We present a pragmatic methodology for designing nonblocking real-time systems. Our methodology uses a combination of lock-free and wait-free synchronization techniques and clearl...
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...