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ISPAN
2008
IEEE
14 years 4 months ago
An Expedite State Dissemination Mechanism for MMOGs
Massively Multiuser Online Game, i.e. MMOG, is an active research especially to integrate players to perform routing task with the intention of keeping the game deployment cost to...
Dewan Tanvir Ahmed, Shervin Shirmohammadi
ATAL
2007
Springer
14 years 4 months ago
Children in the forest: towards a canonical problem of spatio-temporal collaboration
Canonical problems are simplified representations of a class of real world problems. They allow researchers to compare algorithms in a standard setting which captures the most im...
Yi Luo, Ladislau Bölöni
EELC
2006
113views Languages» more  EELC 2006»
14 years 1 months ago
A Hybrid Model for Learning Word-Meaning Mappings
Abstract. In this paper we introduce a model for the simulation of language evolution, which is incorporated in the New Ties project. The New Ties project aims at evolving a cultur...
Federico Divina, Paul Vogt
MANSCI
2007
107views more  MANSCI 2007»
13 years 9 months ago
Biform Games
Both noncooperative and cooperative game theory have been applied to business strategy. We propose a hybrid noncooperative-cooperative game model, which we call a biform game. Thi...
Adam Brandenburger, Harborne Stuart
GAMEON
2003
13 years 11 months ago
Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games
Simulation has been regarded as the third way to represent social models, alternative to other two symbol systems: the verbal argumentation and the mathematical one. Simulation ca...
Marco Remondino