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DSD
2005
IEEE
106views Hardware» more  DSD 2005»
14 years 3 months ago
Power-Constrained Hybrid BIST Test Scheduling in an Abort-on-First-Fail Test Environment
1 This paper presents a method for power-constrained system-on-chip test scheduling in an abort-on-first-fail environment where the test is terminated as soon as a fault is detecte...
Zhiyuan He, Gert Jervan, Zebo Peng, Petru Eles
RTAS
2008
IEEE
14 years 4 months ago
A Hybrid DVS Scheme for Interactive 3D Games
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
Yan Gu, Samarjit Chakraborty
30
Voted
HCI
2007
13 years 11 months ago
Immersive Digital Games: The Interfaces for Next-Generation E-Learning?
The intrinsic motivation to play, and therefore to learn, that might be provided by digital educational games teases researchers and developers. However, existing educational games...
Michael D. Kickmeier-Rust, Neil Peirce, Owen Conla...
COCOON
2003
Springer
14 years 3 months ago
Tetris is Hard, Even to Approximate
In the popular computer game of Tetris, the player is given a sequence of tetromino pieces and must pack them into a rectangular gameboard initially occupied by a given configurat...
Erik D. Demaine, Susan Hohenberger, David Liben-No...
AGI
2008
13 years 11 months ago
Hybrid Reasoning and the Future of Iconic Representations
We give a brief overview of the main characteristics of diagrammatic reasoning, analyze a case of human reasoning in a mastermind game, and explain why hybrid representation system...
Catherine Recanati