Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Young people interact with games, animations, and simulations all of the time. But few of them are able to create interactive media. The obstacle: traditional programming language...
Mitchel Resnick, Mary Flanagan, Caitlin Kelleher, ...
Estimating the disparity field between two stereo images is a common task in computer vision, e.g., to determine a dense depth map. Variational methods currently are among the mos...
When we construct a model of origami (a model of a folded sheet of paper) in a computer, it is usual to represent the model as a set of polygons having zero thickness. One of the t...
: This paper describes the architecture and services developed by the GRANI project for the Australian Nanostructural Analysis Network Organization (NANO). The aim of GRANI was to ...
Brendan Mauger, Jane Hunter, John Drennan, Ashley ...