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SI3D
2010
ACM
14 years 3 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan
CHI
2009
ACM
14 years 3 months ago
Growing up programming: democratizing the creation of dynamic, interactive media
Young people interact with games, animations, and simulations all of the time. But few of them are able to create interactive media. The obstacle: traditional programming language...
Mitchel Resnick, Mary Flanagan, Caitlin Kelleher, ...
ISVC
2009
Springer
14 years 2 months ago
Accurate Real-Time Disparity Estimation with Variational Methods
Estimating the disparity field between two stereo images is a common task in computer vision, e.g., to determine a dense depth map. Variational methods currently are among the mos...
Sergey Kosov, Thorsten Thormählen, Hans-Peter...
SG
2009
Springer
14 years 2 months ago
A Rendering Method for 3D Origami Models Using Face Overlapping Relations
When we construct a model of origami (a model of a folded sheet of paper) in a computer, it is usual to represent the model as a set of polygons having zero thickness. One of the t...
Yohsuke Furuta, Jun Mitani, Yukio Fukui
ESCIENCE
2007
IEEE
14 years 2 months ago
Building a Data Grid for the Australian Nanostructural Analysis Network
: This paper describes the architecture and services developed by the GRANI project for the Australian Nanostructural Analysis Network Organization (NANO). The aim of GRANI was to ...
Brendan Mauger, Jane Hunter, John Drennan, Ashley ...