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CGF
2010
157views more  CGF 2010»
13 years 8 months ago
Binary Shading Using Appearance and Geometry
In the style of binary shading, shape and illumination are depicted using two colors, typically black and white, that form coherent lines and regions in the image. We formulate th...
Bert Buchholz, Tamy Boubekeur, Doug DeCarlo, Marc ...
CGF
2010
148views more  CGF 2010»
13 years 8 months ago
Two Methods for Fast Ray-Cast Ambient Occlusion
Ambient occlusion has proven to be a useful tool for producing realistic images, both in offline rendering and interactive applications. In production rendering, ambient occlusion...
Samuli Laine, Tero Karras
CGF
2008
200views more  CGF 2008»
13 years 8 months ago
Deep Opacity Maps
We present a new method for rapidly computing shadows from semi-transparent objects like hair. Our deep opacity maps method extends the concept of opacity shadow maps by using a d...
Cem Yuksel, John Keyser
GIS
2006
ACM
13 years 8 months ago
B-Spline curve smoothing under position constraints for line generalisation
Currently, most of the operations performed for the construction of marine charts are still done manually. However, with the development of more and more powerful techniques, new ...
Eric Guilbert, Hui Lin 0002
CG
2005
Springer
13 years 8 months ago
A freehand sketching interface for progressive construction of 3D objects
This paper presents an intuitive, freehand sketching application for Computer Aided Design (CAD) that can reconstruct a 3D object from a single, flat, freehand sketch. A pen is us...
Mark Masry, Dong Joong Kang, Hod Lipson