It is now common for video; real-time and collected, mobile and static, to be georeferenced and stored in large archives for users of expert systems to access and interact with. I...
Most current mobile technologies require on-screen operations for interacting with devices’ visual contents. However, as a trade-off for mobility, screens usually provide limite...
Scene ow is the 3D motion eld of points in the world. Given N (N > 1) image sequences gather ed with a N-eye stereo camera or N calibrated cameras, we present a novel system wh...
Model-based clustering of motion trajectories can be posed as the problem of learning an underlying mixture density function whose components correspond to motion classes with dif...
Edges in man-made environments, grouped according to vanishing point directions, provide single-view constraints that have been exploited before as a precursor to both scene under...