This article deals with facial segmentation and liptracking with feedback control for real-time animation of a synthetic 3D face model. Classical approaches consist in two success...
COTS peripherals are heavily used in the embedded market, but their unpredictability is a threat for high-criticality real-time systems: it is hard or impossible to formally verif...
Rodolfo Pellizzoni, Patrick O'Neil Meredith, Marco...
The ever-increasing complexity of generic MultimediaContent-Analysis-based (MCA) solutions, their processing power demanding nature and the need to prototype and assess solutions ...
Jan Nesvadba, Pedro Fonseca, Alexander Sinitsyn, F...
This paper describes an efficient method to make an individual face for animation from several possible inputs and how to use this result for a realistic talking head communication...
This paper outlines the history of the C++ programming language from the early days of its ISO standardization (1991), through the 1998 ISO standard, to the later stages of the C+...