Scene ow is the 3D motion eld of points in the world. Given N (N > 1) image sequences gather ed with a N-eye stereo camera or N calibrated cameras, we present a novel system wh...
This paper presents a novel approach for model-based realtime tracking of highly articulated structures such as humans. This approach is based on an algorithm which efficiently pr...
In this paper, we consider structure and motion recovery for scenes consisting of static and dynamic features. More particularly, we consider a single moving uncalibrated camera o...
In this paper we present a model-based algorithm for the estimation of 3D motion and the analysis of facial expressions of a speaking person. A set of facial animation parameters ...
This paper describes an approach for video structuring and indexing. It relies on motion wavelet coefficients directly estimated from image sequence. These coefficients provide a ...