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» ReduceM: Interactive and Memory Efficient Ray Tracing of Lar...
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CGF
2008
112views more  CGF 2008»
13 years 11 months ago
ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models
We present a novel representation and algorithm, ReduceM, for memory efficient ray tracing of large scenes. ReduceM exploits the connectivity between triangles in a mesh and decom...
Christian Lauterbach, Sung-Eui Yoon, Ming Tang, Di...
CGF
2008
150views more  CGF 2008»
13 years 11 months ago
Compact, Fast and Robust Grids for Ray Tracing
The focus of research in acceleration structures for ray tracing recently shifted from render time to time to image, the sum of build time and render time, and also the memory foo...
Ares Lagae, Philip Dutré
CGF
2010
135views more  CGF 2010»
13 years 7 months ago
Interactive Rendering of Non-Constant, Refractive Media Using the Ray Equations of Gradient-Index Optics
Existing algorithms can efficiently render refractive objects of constant refractive index. For a medium with a continuously varying index of refraction, most algorithms use the r...
Chen Cao, Zhong Ren, Baining Guo, Kun Zhou
CGF
2008
165views more  CGF 2008»
13 years 11 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita
CGF
2006
136views more  CGF 2006»
13 years 11 months ago
Cache-Efficient Layouts of Bounding Volume Hierarchies
We present a novel algorithm to compute cache-efficient layouts of bounding volume hierarchies (BVHs) of polygonal models. Our approach does not make any assumptions about the cac...
Sung-Eui Yoon, Dinesh Manocha