Software can be considered a live entity, as it undergoes many alterations throughout its lifecycle. Furthermore, developers do not usually retain a good design in favor of adding...
Marios Fokaefs, Nikolaos Tsantalis, Alexander Chat...
Large multi-platform, multi-million lines of codes software systems evolve to cope with new platform or to meet user ever changing needs. While there has been several studies focu...
Ettore Merlo, Michel Dagenais, P. Bachand, J. S. S...
Many authors have implied dependency cycles are widespread among the classes of object-oriented software systems. Proponents of the design principle Avoid cyclic dependencies amon...
A build system breathes life into source code, as it configures and directs the construction of a software system from textual source code modules. Surprisingly, build languages a...
Standard ML is a statically typed programming language that is suited for the construction of both small and large programs. "Programming in the small" is captured by St...