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FDG
2009
ACM
15 years 10 months ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
135
Voted
EDUTAINMENT
2007
Springer
15 years 10 months ago
Teaching Structured Development of Virtual Reality Systems Using P-VoT
Learning to build and test virtual reality (VR) systems is difficult due to the many required knowledge (e.g. computer graphics, sound processing, simulation, interaction, etc.) an...
Jinseok Seo, Gerard Jounghyun Kim
SAC
2004
ACM
15 years 9 months ago
Combining analysis and synthesis in a model of a biological cell
for ideas, and then abstract away from these ideas to produce algorithmic processes that can create problem solutions in a bottom-up manner. We have previously described a top-dow...
Ken Webb, Tony White
CIVR
2003
Springer
200views Image Analysis» more  CIVR 2003»
15 years 9 months ago
Multimedia Search with Pseudo-relevance Feedback
We present an algorithm for video retrieval that fuses the decisions of multiple retrieval agents in both text and image modalities. While the normalization and combination of evi...
Rong Yan, Alexander G. Hauptmann, Rong Jin
TEI
2010
ACM
130views Hardware» more  TEI 2010»
15 years 9 months ago
Creating with cobots
In the world of interactive art, very few pieces have a permanent, physical outcome. In response to this observation, the author developed two “cobots”, or collaborative robot...
Christian D. Cerrito