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WSCG
2004
148views more  WSCG 2004»
13 years 9 months ago
Inverse Rendering of Polished Materials under Constant Complex Uncontrolled Illumination
Inverse rendering infers realistic descriptions of illumination and material properties from photographs. However, the applicability of state of the art inverse rendering algorith...
Michael Bang Nielsen, Anders Brodersen
ICCV
2003
IEEE
14 years 9 months ago
Surface Reflectance Modeling of Real Objects with Interreflections
In mixed reality, especially in augmented virtuality which virtualizes real objects, it is important to estimate object surface reflectance properties to render the objects under ...
Takashi Machida, Naokazu Yokoya, Haruo Takemura
ICCV
2007
IEEE
14 years 9 months ago
Shape Reconstruction Based on Similarity in Radiance Changes under Varying Illumination
This paper presents a technique for determining an object's shape based on the similarity of radiance changes observed at points on its surface under varying illumination. To...
Imari Sato, Takahiro Okabe, Qiong Yu, Yoichi Sato
CVPR
2004
IEEE
14 years 10 months ago
Computing Depth under Ambient Illumination Using Multi-Shuttered Light
Range imaging has become a critical component of many computer vision applications. The quality of the depth data is of critical importance, but so is the need for speed. Shuttere...
Héctor H. González-Baños, Jam...
ICCV
2003
IEEE
14 years 9 months ago
Polarization-based Inverse Rendering from a Single View
This paper presents a method to estimate geometrical, photometrical, and environmental information of a singleviewed object in one integrated framework under fixed viewing positio...
Daisuke Miyazaki, Robby T. Tan, Kenji Hara, Katsus...