Most of the shape from shading (SFS) algorithms have been developed under the simplifying assumptions of a Lambertian surface, an orthographic projection, and a distant light sour...
Translucent objects pose a difficult problem for traditional structured light 3D scanning techniques. Subsurface scattering corrupts the range estimation in two ways: by drastical...
Tongbo Chen, Hendrik P. A. Lensch, Christian Fuchs...
Recognizing and localizing specular (or mirror-like) surfaces from a single image is a great challenge to computer vision. Unlike other materials, the appearance of a specular sur...
This paper presents a technique for determining an object's shape based on the similarity of radiance changes observed at points on its surface under varying illumination. To...
In this paper, we propose a novel method to recover the surface shape of transparent objects. The degree of polarization of the light reflected from the object surface depends on ...