In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...
We describe a physically-based Monte Carlo technique for approximating bidirectional reflectance distribution functions (BRDFs) for a large class of geometries by directly simulat...
Stephen H. Westin, James Arvo, Kenneth E. Torrance
Abstract. This paper presents a method for determining the six-degreeof-freedom (DOF) transformation between a camera and a base frame of interest, while concurrently estimating th...
This paper formulates in the first part some requirements for a certain sort of computational argumentation systems, namely those which are designed for a very specific purpose: to...
The image of a planar mirror reflection (IPMR) can be interpreted as a virtual view of the scene, acquired by a camera with a pose symmetric to the pose of the real camera with res...