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» Registration of Expressions Data using a 3D Morphable Model
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SAC
2009
ACM
14 years 7 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
BMVC
2001
13 years 10 months ago
A Buyer's Guide to Euclidean Elliptical Cylindrical and Conical Surface Fitting
The ability to construct CAD or other object models from edge and range data has a fundamental meaning in building a recognition and positioning system. While the problem of model...
Petko Faber, Robert B. Fisher
CIVR
2004
Springer
248views Image Analysis» more  CIVR 2004»
13 years 11 months ago
Automated Person Identification in Video
Abstract. We describe progress in the automatic detection and identification of humans in video, given a minimal number of labelled faces as training data. This is an extremely cha...
Mark Everingham, Andrew Zisserman
ICCV
1995
IEEE
13 years 11 months ago
Algorithms for Implicit Deformable Models
This paper presents a framework for implicit deformable models and a pair of new algorithms for solving the nonlinear partial di erential equations that result from this framework...
Ross T. Whitaker
UIST
1993
ACM
13 years 11 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...