This work deals with four classical prediction settings, namely full information, bandit, label efficient and bandit label efficient as well as four different notions of regret: p...
We consider repeated games in which the player, instead of observing the action chosen by the opponent in each game round, receives a feedback generated by the combined choice of ...
The pervasiveness of wireless devices and the architectural organization of wireless networks in distributed communities, where no notion of trust can be assumed, are the main rea...
Svetlana Radosavac, John S. Baras, Iordanis Koutso...