Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
We propose a new technique for quad-dominant remeshing which separates the local regularity requirements from the global alignment requirements by working in two steps. In the fir...
abstraction for modeling these problems is to view the Web as a collection of (usually small and heterogeneous) databases, and to view programs that extract and process Web data au...
In this paper, we present novel ridge regression (RR) and kernel ridge regression (KRR) techniques for multivariate labels and apply the methods to the problem of face recognition...
Named entity recognition studies the problem of locating and classifying parts of free text into a set of predefined categories. Although extensive research has focused on the de...