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CGI
2004
IEEE
14 years 1 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
CGF
2006
191views more  CGF 2006»
13 years 9 months ago
A Robust Two-Step Procedure for Quad-Dominant Remeshing
We propose a new technique for quad-dominant remeshing which separates the local regularity requirements from the global alignment requirements by working in two steps. In the fir...
Martin Marinov, Leif Kobbelt
CACM
1998
110views more  CACM 1998»
13 years 9 months ago
Viewing WISs as Database Applications
abstraction for modeling these problems is to view the Web as a collection of (usually small and heterogeneous) databases, and to view programs that extract and process Web data au...
Gustavo O. Arocena, Alberto O. Mendelzon
CVPR
2007
IEEE
14 years 11 months ago
Face Recognition Using Kernel Ridge Regression
In this paper, we present novel ridge regression (RR) and kernel ridge regression (KRR) techniques for multivariate labels and apply the methods to the problem of face recognition...
Senjian An, Wanquan Liu, Svetha Venkatesh
WWW
2010
ACM
14 years 4 months ago
A scalable machine-learning approach for semi-structured named entity recognition
Named entity recognition studies the problem of locating and classifying parts of free text into a set of predefined categories. Although extensive research has focused on the de...
Utku Irmak, Reiner Kraft