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CGI
2004
IEEE
13 years 11 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
ICIP
2001
IEEE
14 years 9 months ago
Segmentation-based spatially adaptive motion blur removal and its application to surveillance systems
Various image restoration methods have been studied for removing space-variant motion blur such as iterative and POCS method. However, their computational complexity of the method...
SangKyu Kang, Jihong Min, Joon Ki Paik
CAPTECH
1998
Springer
13 years 11 months ago
3D Part Recognition Method for Human Motion Analysis
A method for matching sequences from two perspective views of a moving person silhouette is presented. Regular (approximate uniform thickness) parts are detected on an image and a ...
Carlos Yániz, Jairo Rocha, Francisco J. Per...
IJON
2007
114views more  IJON 2007»
13 years 7 months ago
Ridgelet kernel regression
In this paper, a ridgelet kernel regression model is proposed for approximation of high dimensional functions. It is based on ridgelet theory, kernel and regularization technology ...
Shuyuan Yang, Min Wang, Licheng Jiao
RAS
2007
115views more  RAS 2007»
13 years 6 months ago
A variational method for the recovery of dense 3D structure from motion
The purpose of this study is to investigate a variational formulation of the problem of three-dimensional (3D) interpretation of temporal image sequences based on the 3D brightnes...
Hicham Sekkati, Amar Mitiche