Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Various image restoration methods have been studied for removing space-variant motion blur such as iterative and POCS method. However, their computational complexity of the method...
A method for matching sequences from two perspective views of a moving person silhouette is presented. Regular (approximate uniform thickness) parts are detected on an image and a ...
In this paper, a ridgelet kernel regression model is proposed for approximation of high dimensional functions. It is based on ridgelet theory, kernel and regularization technology ...
The purpose of this study is to investigate a variational formulation of the problem of three-dimensional (3D) interpretation of temporal image sequences based on the 3D brightnes...