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FGR
2004
IEEE
126views Biometrics» more  FGR 2004»
14 years 1 months ago
Trainable Videorealistic Speech Animation
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...
Tony Ezzat, Gadi Geiger, Tomaso Poggio
CAD
2004
Springer
13 years 9 months ago
Local topological beautification of reverse engineered models
Boundary representation models reconstructed from 3D range data suffer from various inaccuracies caused by noise in the data and by numerical errors in the model building software...
C. H. Gao, Frank C. Langbein, A. David Marshall, R...
3DIM
2003
IEEE
14 years 3 months ago
Deformable Model with Adaptive Mesh and Automated Topology Changes
Due to their general and robust formulation deformable models offer a very appealing approach to 3D image segmentation. However there is a trade-off between model genericity, mode...
Jacques-Olivier Lachaud, Benjamin Taton
ICRA
2009
IEEE
163views Robotics» more  ICRA 2009»
14 years 4 months ago
Markerless human motion tracking with a flexible model and appearance learning
— A new approach to the 3D human motion tracking problem is proposed, which combines several particle filters with a physical simulation of a flexible body model. The flexible...
Florian Hecht, Pedram Azad, Rüdiger Dillmann
SMI
2005
IEEE
143views Image Analysis» more  SMI 2005»
14 years 3 months ago
Design and Manipulation of Polygonal Models in a Haptic, Stereoscopic Virtual Environment
This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic, stereoscopic virtual environment. The framework is founded upon the concept ...
Jing Hua, Ye Duan, Hong Qin