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ATAL
2010
Springer
13 years 9 months ago
High-level reinforcement learning in strategy games
Video games provide a rich testbed for artificial intelligence methods. In particular, creating automated opponents that perform well in strategy games is a difficult task. For in...
Christopher Amato, Guy Shani
ICCBR
2005
Springer
14 years 2 months ago
CBR for State Value Function Approximation in Reinforcement Learning
CBR is one of the techniques that can be applied to the task of approximating a function over high-dimensional, continuous spaces. In Reinforcement Learning systems a learning agen...
Thomas Gabel, Martin A. Riedmiller
AAMAS
2007
Springer
13 years 8 months ago
Parallel Reinforcement Learning with Linear Function Approximation
In this paper, we investigate the use of parallelization in reinforcement learning (RL), with the goal of learning optimal policies for single-agent RL problems more quickly by us...
Matthew Grounds, Daniel Kudenko
ESANN
2008
13 years 10 months ago
Multilayer Perceptrons with Radial Basis Functions as Value Functions in Reinforcement Learning
Using multilayer perceptrons (MLPs) to approximate the state-action value function in reinforcement learning (RL) algorithms could become a nightmare due to the constant possibilit...
Victor Uc Cetina
NN
2006
Springer
13 years 8 months ago
The misbehavior of value and the discipline of the will
Most reinforcement learning models of animal conditioning operate under the convenient, though fictive, assumption that Pavlovian conditioning concerns prediction learning whereas...
Peter Dayan, Yael Niv, Ben Seymour, Nathaniel D. D...