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» Reinforcement Learning for Average Reward Zero-Sum Games
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ESANN
2008
13 years 8 months ago
Learning to play Tetris applying reinforcement learning methods
In this paper the application of reinforcement learning to Tetris is investigated, particulary the idea of temporal difference learning is applied to estimate the state value funct...
Alexander Groß, Jan Friedland, Friedhelm Sch...
GECCO
2006
Springer
198views Optimization» more  GECCO 2006»
13 years 10 months ago
Reward allotment in an event-driven hybrid learning classifier system for online soccer games
This paper describes our study into the concept of using rewards in a classifier system applied to the acquisition of decision-making algorithms for agents in a soccer game. Our a...
Yuji Sato, Yosuke Akatsuka, Takenori Nishizono
ICML
2000
IEEE
14 years 7 months ago
Reinforcement Learning in POMDP's via Direct Gradient Ascent
This paper discusses theoretical and experimental aspects of gradient-based approaches to the direct optimization of policy performance in controlled ??? ?s. We introduce ??? ?, a...
Jonathan Baxter, Peter L. Bartlett
NECO
2010
97views more  NECO 2010»
13 years 5 months ago
Derivatives of Logarithmic Stationary Distributions for Policy Gradient Reinforcement Learning
Most conventional Policy Gradient Reinforcement Learning (PGRL) algorithms neglect (or do not explicitly make use of) a term in the average reward gradient with respect to the pol...
Tetsuro Morimura, Eiji Uchibe, Junichiro Yoshimoto...
COLT
2003
Springer
14 years 3 days ago
On-Line Learning with Imperfect Monitoring
We study on-line play of repeated matrix games in which the observations of past actions of the other player and the obtained reward are partial and stochastic. We define the Part...
Shie Mannor, Nahum Shimkin