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DEXAW
1999
IEEE
152views Database» more  DEXAW 1999»
13 years 12 months ago
Advanced Metrics for Class-Driven Similarity Search
This paper presents two metrics for the Nearest Neighbor Classifier that share the property of being adapted, i.e. learned, on a set of data. Both metrics can be used for similari...
Paolo Avesani, Enrico Blanzieri, Francesco Ricci
IWCLS
2007
Springer
14 years 1 months ago
On Lookahead and Latent Learning in Simple LCS
Learning Classifier Systems use evolutionary algorithms to facilitate rule- discovery, where rule fitness is traditionally payoff based and assigned under a sharing scheme. Most c...
Larry Bull
SMC
2007
IEEE
102views Control Systems» more  SMC 2007»
14 years 1 months ago
An improved immune Q-learning algorithm
—Reinforcement learning is a framework in which an agent can learn behavior without knowledge on a task or an environment by exploration and exploitation. Striking a balance betw...
Zhengqiao Ji, Q. M. Jonathan Wu, Maher A. Sid-Ahme...
ICML
2002
IEEE
14 years 8 months ago
Learning from Scarce Experience
Searching the space of policies directly for the optimal policy has been one popular method for solving partially observable reinforcement learning problems. Typically, with each ...
Leonid Peshkin, Christian R. Shelton
AAAI
2010
13 years 9 months ago
Learning Simulation Control in General Game-Playing Agents
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Hilmar Finnsson, Yngvi Björnsson