This paper presents two metrics for the Nearest Neighbor Classifier that share the property of being adapted, i.e. learned, on a set of data. Both metrics can be used for similari...
Learning Classifier Systems use evolutionary algorithms to facilitate rule- discovery, where rule fitness is traditionally payoff based and assigned under a sharing scheme. Most c...
—Reinforcement learning is a framework in which an agent can learn behavior without knowledge on a task or an environment by exploration and exploitation. Striking a balance betw...
Zhengqiao Ji, Q. M. Jonathan Wu, Maher A. Sid-Ahme...
Searching the space of policies directly for the optimal policy has been one popular method for solving partially observable reinforcement learning problems. Typically, with each ...
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...