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JMM2
2006
138views more  JMM2 2006»
13 years 10 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
ML
2006
ACM
13 years 10 months ago
Universal parameter optimisation in games based on SPSA
Most game programs have a large number of parameters that are crucial for their performance. While tuning these parameters by hand is rather difficult, efficient and easy to use ge...
Levente Kocsis, Csaba Szepesvári
INFORMATICALT
2007
171views more  INFORMATICALT 2007»
13 years 10 months ago
E-Learning Documentation of Historical Living Systems with 3-D Modeling Functionality
The innovations and improvements in digital imaging sensors and scanners, computer modeling, haptic equipments and e-learning technology, as well as the availability of many powerf...
Athanasios D. Styliadis
JAR
2007
104views more  JAR 2007»
13 years 10 months ago
Student Proof Exercises Using MathsTiles and Isabelle/HOL in an Intelligent Book
The Intelligent Book project aims to improve online education by designing materials that can model the subject matter they teach, in the manner of a Reactive Learning Environment...
William Billingsley, Peter Robinson
BMCBI
2004
127views more  BMCBI 2004»
13 years 9 months ago
MolTalk - a programming library for protein structures and structure analysis
Background: Two of the mostly unsolved but increasingly urgent problems for modern biologists are a) to quickly and easily analyse protein structures and b) to comprehensively min...
Alexander V. Diemand, Holger Scheib