Many data mining applications have a large amount of data but labeling data is often difficult, expensive, or time consuming, as it requires human experts for annotation. Semi-supe...
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial chara...
In this paper, we present an overview of generalized expectation criteria (GE), a simple, robust, scalable method for semi-supervised training using weakly-labeled data. GE fits m...
Reinforcement Learning methods for controlling stochastic processes typically assume a small and discrete action space. While continuous action spaces are quite common in real-wor...
The aim of transfer learning is to accelerate learning in related domains. In reinforcement learning, many different features such as a value function and a policy can be transfer...