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ATAL
2005
Springer
14 years 1 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
SASO
2009
IEEE
14 years 2 months ago
Distributed W-Learning: Multi-Policy Optimization in Self-Organizing Systems
—Large-scale agent-based systems are required to self-optimize towards multiple, potentially conflicting, policies of varying spatial and temporal scope. As a result, not all ag...
Ivana Dusparic, Vinny Cahill
AIIDE
2008
13 years 10 months ago
Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games
We introduce the ALeRT (Action-dependent Learning Rates with Trends) algorithm that makes two modifications to the learning rate and one change to the exploration rate of traditio...
Maria Cutumisu, Duane Szafron, Michael H. Bowling,...
ICML
2006
IEEE
14 years 8 months ago
Constructing informative priors using transfer learning
Many applications of supervised learning require good generalization from limited labeled data. In the Bayesian setting, we can try to achieve this goal by using an informative pr...
Rajat Raina, Andrew Y. Ng, Daphne Koller
AMT
2006
Springer
147views Multimedia» more  AMT 2006»
13 years 11 months ago
Semi-Supervised Text Classification Using Positive and Unlabeled Data
Text classification using positive and unlabeled data refers to the problem of building text classifier using positive documents (P) of one class and unlabeled documents (U) of man...
Shuang Yu, Xueyuan Zhou, Chunping Li