Abstract— This paper describes experiments using reinforcement learning techniques to compute pattern urgencies used during simulations performed in a Monte-Carlo Go architecture...
RRL is a relational reinforcement learning system based on Q-learning in relational state-action spaces. It aims to enable agents to learn how to act in an environment that has no ...
In many practical reinforcement learning problems, the state space is too large to permit an exact representation of the value function, much less the time required to compute it. ...
Closed-loop control relies on sensory feedback that is usually assumed to be free. But if sensing incurs a cost, it may be coste ective to take sequences of actions in open-loop m...
Eric A. Hansen, Andrew G. Barto, Shlomo Zilberstei...
Abstract: Classification-based reinforcement learning (RL) methods have recently been proposed as an alternative to the traditional value-function based methods. These methods use...