Multi-agent planning is a fundamental problem in multiagent systems that has acquired a variety of meanings in the relative literature. In this paper we focus on a setting where m...
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
Most approaches in reverse engineering literature generate a single view of a software system that restricts the scope of the reconstruction process. We propose an orchestrated se...
In this paper, the results of a front-page genre analysis of 290 Swedish municipality Web sites are presented, and the appropriateness of the identified design solutions are discu...
We present an emotion recognition system based on a probabilistic approach to adaptive processing of Facial Emotion Tree Structures (FETS). FETS are made up of localized Gabor fea...