This paper presents an idea to apply Jackson’s JSP method, which is suitable for the transformation problem frame, into the state transition design, presented in the behavior pr...
This paper introduces GLAM, a system based on situation calculus and meta-rules, which is able to provide adaptation by means of selection of actions. It is primarily designed to p...
Abstract. We consider Reinforcement Learning for average reward zerosum stochastic games. We present and analyze two algorithms. The first is based on relative Q-learning and the ...
Abstract. We present first ideas on how results about qualitative spatial reasoning can be exploited in reasoning about action and change. Current work concentrates on a line segm...
The concept of a transaction, highly significant in the context of data bases, is broadened to make it refer to any atomic operation that changes the state of a software system or...