—We study two-player security games which can be viewed as sequences of nonzero-sum matrix games where at each stage of the iterations the players make imperfect observations of ...
A realtime system for shrug detection is discussed in this paper. The system is automatically initialized by a face detector based on Ada-boost[14]. After frontal face is localize...
Huazhong Ning, Tony X. Han, Yuxiao Hu, ZhenQiu Zha...
Abstract. We investigate the problem of using function approximation in reinforcement learning where the agent’s policy is represented as a classifier mapping states to actions....
In this paper, we propose an approach that retrieves motion of objects from the videos based on the dynamic time warping of view invariant characteristics. The motion is represent...
We explore settings where a principal must make a decision about which action to take to achieve a desired outcome. The principal elicits the probability of achieving the outcome ...