Sciweavers

1167 search results - page 203 / 234
» Relational Markov Games
Sort
View
ICAT
2006
IEEE
14 years 3 months ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
SIGCSE
2006
ACM
201views Education» more  SIGCSE 2006»
14 years 3 months ago
Everything I needed to know about teaching I learned in kindergarten: bringing elementary education techniques to undergraduate
By expanding the teaching styles used in computer science classrooms, we can expand the audience of students that enjoy and excel in technology. Rather than focusing on major curr...
Shannon Pollard, Robert C. Duvall
SIGECOM
2006
ACM
107views ECommerce» more  SIGECOM 2006»
14 years 3 months ago
Empirical mechanism design: methods, with application to a supply-chain scenario
Our proposed methods employ learning and search techniques to estimate outcome features of interest as a function of mechanism parameter settings. We illustrate our approach with ...
Yevgeniy Vorobeychik, Christopher Kiekintveld, Mic...
INFOCOM
2005
IEEE
14 years 3 months ago
Pricing differentiated Internet services
— One of the critical challenges facing the networking industry today is to increase the profitability of Internet services. One well-known method in economics for increasing th...
Linhai He, Jean C. Walrand
ACII
2005
Springer
14 years 3 months ago
The HandWave Bluetooth Skin Conductance Sensor
HandWave is a small, wireless, networked skin conductance sensor for affective computing applications. It is used to detect information related to emotional, cognitive, and physica...
Marc Strauss, Carson Reynolds, Stephen Hughes, Kyo...