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ENTCS
2006
105views more  ENTCS 2006»
15 years 5 months ago
A Game Semantics for Proof Search: Preliminary Results
We describe an ongoing project in which we attempt to describe a neutral approach to proof and refutation. In particular, we present a language of neutral expressions which contai...
Dale Miller, Alexis Saurin
IJVR
2007
101views more  IJVR 2007»
15 years 5 months ago
Playful Geospatial Data Acquisition by Location-based Gaming Communities
—The success of Web 2.0 communities demonstrates that the users of an information service are willing to participate in the content creation process on a voluntary basis. In this...
Sebastian Matyas
AAI
2002
109views more  AAI 2002»
15 years 5 months ago
Probabilistic Assessment of User's Emotions in Educational Games
We present a probabilistic model to monitor a user's emotions and engagement during the interaction with educational games. We illustrate how our probabilistic model assesses...
Cristina Conati
IJUFKS
2010
77views more  IJUFKS 2010»
15 years 3 months ago
How to Handle Interval solutions for Cooperative Interval Games
Interval uncertainty affects our decision making activities on a daily basis making the data structure of intervals of real numbers more and more popular in theoretical models and...
Rodica Branzei, Stef Tijs, S. Z. Alparslan Gö...
EDUTAINMENT
2007
Springer
16 years 22 hour ago
Interactive Composition of 3D Faces for Virtual Characters
As many 3D on-line games appear, there is an increased need for simple and efficient techniques to create many new faces. This paper presents a new algorithm to composite 3D faces ...
Haeyoung Lee, Sungyeol Lee