Sciweavers

221 search results - page 29 / 45
» Relational Reinforcement Learning for Agents in Worlds with ...
Sort
View
AAAI
2006
13 years 9 months ago
A Value Theory of Meta-Learning Algorithms
We use game theory to analyze meta-learning algorithms. The objective of meta-learning is to determine which algorithm to apply on a given task. This is an instance of a more gene...
Abraham Bagherjeiran
IJLT
2010
115views more  IJLT 2010»
13 years 6 months ago
Computer supported ubiquitous learning environment for vocabulary learning
: Ubiquitous computing could help the organisation and the mediation of social interactions wherever and whenever these situations might occur. Using those technologies enables the...
Hiroaki Ogata, Chengjiu Yin, Moushir M. El-Bishout...
GECCO
2009
Springer
200views Optimization» more  GECCO 2009»
14 years 2 months ago
Apply ant colony optimization to Tetris
Tetris is a falling block game where the player’s objective is to arrange a sequence of different shaped tetrominoes smoothly in order to survive. In the intelligence games, ag...
Xingguo Chen, Hao Wang, Weiwei Wang, Yinghuan Shi,...
AAAI
2011
12 years 7 months ago
Combining Learned Discrete and Continuous Action Models
Action modeling is an important skill for agents that must perform tasks in novel domains. Previous work on action modeling has focused on learning STRIPS operators in discrete, r...
Joseph Z. Xu, John E. Laird
AAAI
2012
11 years 10 months ago
Multinomial Relation Prediction in Social Data: A Dimension Reduction Approach
The recent popularization of social web services has made them one of the primary uses of the World Wide Web. An important concept in social web services is social actions such as...
Nozomi Nori, Danushka Bollegala, Hisashi Kashima