Within a human motion analysis system, body parts are modeled by simple virtual 3D rigid objects. Its position and orientation parameters at frame t + 1 are estimated based on the ...
This paper addresses the problem of estimating the 3D shape of a smooth textureless solid from multiple images acquired under orthographic projection from unknown and unconstrained...
Yasutaka Furukawa, Amit Sethi, Jean Ponce, David J...
Motion perception in immersive virtual reality environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate trave...
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This is typically a two step process where an initial coarse motion estimation is fo...
—In immersive virtual environments (IVEs) users can control their virtual viewpoint by moving their tracked head and by walking through the real world. Usually, movements in the ...
Frank Steinicke, Gerd Bruder, Jason Jerald, Harald...