In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
We present the design of a computation engine for a real-time laparoscopic surgery simulator. Since this simulator requires realistic real-time and real-world behaviour, a physica...
Alex Rhomberg, Rolf Enzler, Markus Thaler, Gerhard...
Abstract. This article deals with performance verifications of architecture models of real-time embedded systems. We focus on models verified with the real-time scheduling theory...
Alain Plantec, Frank Singhoff, Pierre Dissaux, J&e...
While enabling fast implementation and reconfiguration of stream applications, programmable stream processors expose issues of incompatibility and lack of adoption in existing st...
Yongxin Zhu, Zhenxin Sun, Alexander Maxiaguine, We...