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TOG
2002
130views more  TOG 2002»
13 years 8 months ago
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
Doug L. James, Dinesh K. Pai
SERP
2004
13 years 10 months ago
Software Specification of MERTIS: Modifiable Extensible Real-Time Interactive Simulation System
Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
IPPS
1998
IEEE
14 years 1 months ago
Design of a FEM Computation Engine for Real-Time Laparoscopic Surgery Simulation
We present the design of a computation engine for a real-time laparoscopic surgery simulator. Since this simulator requires realistic real-time and real-world behaviour, a physica...
Alex Rhomberg, Rolf Enzler, Markus Thaler, Gerhard...
ISOLA
2010
Springer
13 years 7 months ago
Enforcing Applicability of Real-Time Scheduling Theory Feasibility Tests with the Use of Design-Patterns
Abstract. This article deals with performance verifications of architecture models of real-time embedded systems. We focus on models verified with the real-time scheduling theory...
Alain Plantec, Frank Singhoff, Pierre Dissaux, J&e...
RTCSA
2005
IEEE
14 years 2 months ago
Using UML 2.0 for System Level Design of Real Time SoC Platforms for Stream Processing
While enabling fast implementation and reconfiguration of stream applications, programmable stream processors expose issues of incompatibility and lack of adoption in existing st...
Yongxin Zhu, Zhenxin Sun, Alexander Maxiaguine, We...