An Avoider-Enforcer game is played by two players, called Avoider and Enforcer, on a hypergraph F ⊆ 2X . The players claim previously unoccupied elements of the board X in turns...
Dan Hefetz, Michael Krivelevich, Milos Stojakovic,...
The problem of computing a maximum a posteriori (MAP) configuration is a central computational challenge associated with Markov random fields. There has been some focus on “tr...
Pradeep Ravikumar, Alekh Agarwal, Martin J. Wainwr...
The input to an Inverse Shortest Path Lengths Problem (ISPL) consists of a graph G with arc weights, and a collection of source-sink pairs with prescribed distances that do not ne...
Given a bipartite graph G = (S, T, E), we consider the problem of finding k bipartite subgraphs, called "clusters", such that each vertex i of S appears in exactly one o...
Stefano Gualandi, Francesco Maffioli, Claudio Magn...
We propose a novel linearly augmented tree method for efficient scale and rotation invariant object matching. The proposed method enforces pairwise matching consistency defined ...