The best known method to find exact or at least -approximate solutions to polynomial programming problems is the spatial Branch-and-Bound algorithm, which rests on computing lower...
The problem of obtaining the maximum a posteriori estimate of a general discrete random field (i.e. a random field defined using a finite and discrete set of labels) is known ...
Pawan Mudigonda, Vladimir Kolmogorov, Philip H. S....
Genetic Programming (GP) is a method of automatically inducing programs by representing them as parse trees. In theory, programs in any computer languages can be translated to par...
Abstract. A successful case of applying brute-force search to functional programming automation is presented and compared with a conventional genetic programming method. From the i...
Teleo-reactive programs and the triple tower architecture have been proposed as a framework for linking perception and action in agents. The triple tower architecture continually u...