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EWCBR
2008
Springer
13 years 10 months ago
Discovering Feature Weights for Feature-based Indexing of Q-tables
In this paper we propose an approach to address the old problem of identifying the feature conditions under which a gaming strategy can be effective. For doing this, we will build ...
Chad Hogg, Stephen Lee-Urban, Bryan Auslander, H&e...
SIGMOD
2005
ACM
166views Database» more  SIGMOD 2005»
14 years 8 months ago
Substructure Similarity Search in Graph Databases
Advanced database systems face a great challenge raised by the emergence of massive, complex structural data in bioinformatics, chem-informatics, and many other applications. The ...
Xifeng Yan, Philip S. Yu, Jiawei Han
JIFS
2006
120views more  JIFS 2006»
13 years 8 months ago
Building similarity metrics reflecting utility in case-based reasoning
Fundamental to case-based reasoning is the idea that similar problems have similar solutions. The meaning of the concept of "similarity" can vary in different situations...
Ning Xiong, Peter Funk
AVSS
2009
IEEE
13 years 6 months ago
Landmark Localisation in 3D Face Data
A comparison of several approaches that use graph matching and cascade filtering for landmark localisation in 3D face data is presented. For the first method, we apply the structur...
Marcelo Romero, Nick Pears
EWCBR
2008
Springer
13 years 10 months ago
Situation Assessment for Plan Retrieval in Real-Time Strategy Games
Case-Based Planning (CBP) is an effective technique for solving planning problems that has the potential to reduce the computational complexity of the generative planning approache...
Kinshuk Mishra, Santiago Ontañón, As...