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ESA
2005
Springer
113views Algorithms» more  ESA 2005»
14 years 28 days ago
Online Occlusion Culling
Abstract. Modern computer graphics systems are able to render sophisticated 3D scenes consisting of millions of polygons. For most camera positions only a small collection of these...
Gereon Frahling, Jens Krokowski
CIKM
2009
Springer
14 years 2 months ago
Exploring relevance for clicks
Mining feedback information from user click-through data is an important issue for modern Web retrieval systems in terms of architecture analysis, performance evaluation and algor...
Rongwei Cen, Yiqun Liu, Min Zhang, Bo Zhou, Liyun ...
PUC
2010
121views more  PUC 2010»
13 years 5 months ago
Expressing and interpreting emotional movements in social games with robots
This paper provides a framework for recording, analyzing and modeling of 3 dimensional emotional movements for embodied game applications. To foster embodied interaction, we need i...
Emilia I. Barakova, Tino Lourens
GW
2009
Springer
292views Biometrics» more  GW 2009»
13 years 5 months ago
To Beat or Not to Beat: Beat Gestures in Direction Giving
Research on gesture generation for embodied conversational agents (ECA's) mostly focuses on gesture types such as pointing and iconic gestures, while ignoring another gesture ...
Mariët Theune, Chris J. Brandhorst
DM
2007
125views more  DM 2007»
13 years 7 months ago
Generalized switch-setting problems
Switch-setting games like Lights Out are typically modelled as a graph, where the vertices represent switches and lamps, and the edges capture the switching rules. We generalize t...
Torsten Muetze