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» Reliable Communication in VPL
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IWCMC
2006
ACM
15 years 10 months ago
Performance enhancing proxy for interactive 3G network gaming
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Gene Cheung, Takashi Sakamoto, Michael Sweeney
MOBICOM
2006
ACM
15 years 10 months ago
A software architecture for physical layer wireless network emulation
Despite their widespread deployment, many aspects of wireless network performance are poorly understood, and there is great room from improvement in wireless network reliability a...
Glenn Judd, Peter Steenkiste
ICDCSW
2005
IEEE
15 years 10 months ago
Capacity Estimation of Non-Synchronous Covert Channels
Capacity estimation is an important part of covert channel analysis. It measures the severity of a covert channel by estimating the maximum information rate attainable over it. Tr...
Zhenghong Wang, Ruby B. Lee
INFOCOM
2005
IEEE
15 years 10 months ago
SCOPE: scalable consistency maintenance in structured P2P systems
— While current Peer-to-Peer (P2P) systems facilitate static file sharing, newly-developed applications demand that P2P systems be able to manage dynamically-changing files. Ma...
Xin Chen, Shansi Ren, Haining Wang, Xiaodong Zhang
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INFOCOM
2005
IEEE
15 years 10 months ago
Fast replication in content distribution overlays
— We present SPIDER – a system for fast replication or distribution of large content from a single source to multiple sites interconnected over Internet or via a private networ...
Samrat Ganguly, Akhilesh Saxena, Sudeept Bhatnagar...