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ICPR
2006
IEEE
15 years 9 days ago
An integrated Monte Carlo data association framework for multi-object tracking
We propose a sequential Monte Carlo data association algorithm based on a two-level computational framework for tracking varying number of interacting objects in dynamic scene. Fi...
Jianru Xue, Nanning Zheng, Xiaopin Zhong
ICIAP
2007
ACM
14 years 11 months ago
Adaptive uncertainty estimation for particle filter-based trackers
In particle filter?based visual trackers, dynamic velocity components are typically incorporated into the state update equations. In these cases, there is a risk that the uncertai...
Andrew D. Bagdanov, Alberto Del Bimbo, Fabrizio Di...
EUROGRAPHICS
2010
Eurographics
14 years 8 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
CVPR
2010
IEEE
14 years 6 months ago
Modeling and Estimating Persistent Motion with Geometric Flows
We propose a principled framework to model persistent motion in dynamic scenes. In contrast to previous efforts on object tracking and optical flow estimation that focus on local...
Dahua Lin, Eric Grimson, John Fisher
VR
2009
IEEE
228views Virtual Reality» more  VR 2009»
14 years 6 months ago
Natural Eye Motion Synthesis by Modeling Gaze-Head Coupling
Due to the intrinsic subtlety and dynamics of eye movements, automated generation of natural and engaging eye motion has been a challenging task for decades. In this paper we pres...
Xiaohan Ma, Zhigang Deng