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» Remarks on Hardware Implementation of Image Processing Algor...
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VC
2008
138views more  VC 2008»
13 years 10 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh
TIP
2010
154views more  TIP 2010»
13 years 4 months ago
Efficient Fourier-Wavelet Super-Resolution
Super-resolution (SR) is the process of combining multiple aliased low-quality images to produce a high-resolution high-quality image. Aside from registration and fusion of low-res...
M. Dirk Robinson, Cynthia A. Toth, Joseph Y. Lo, S...
SMI
2008
IEEE
255views Image Analysis» more  SMI 2008»
14 years 4 months ago
GPU-accelerated surface denoising and morphing with lattice Boltzmann scheme
In this paper, we introduce a parallel numerical scheme, the lattice Boltzmann method, to shape modeling applications. The motivation of using this originally-designed fluid dyna...
Ye Zhao
CIDR
2007
144views Algorithms» more  CIDR 2007»
13 years 11 months ago
Cache-Oblivious Query Processing
We propose a radical approach to relational query processing that aims at automatically and consistently achieving a good performance on any memory hierarchy. We believe this auto...
Bingsheng He, Qiong Luo
ICDE
2008
IEEE
195views Database» more  ICDE 2008»
14 years 11 months ago
LOCUST: An Online Analytical Processing Framework for High Dimensional Classification of Data Streams
Abstract-- In recent years, data streams have become ubiquitous because of advances in hardware and software technology. The ability to adapt conventional mining problems to data s...
Charu C. Aggarwal, Philip S. Yu