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GLOBECOM
2009
IEEE
14 years 2 months ago
Modeling and Characterizing User Experience in a Cloud Server Based Mobile Gaming Approach
—With the evolution of mobile devices and networks, and the growing trend of mobile Internet access, rich, multi-player gaming using mobile devices, similar to PC-based Internet ...
Shaoxuan Wang, Sujit Dey
DAIS
2009
13 years 8 months ago
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture
Ubiquitous computing architectures enable interaction and collaboration in multi-user applications. We explore the challenges of integrating the disparate services required in such...
Romain Pellerin, Nicolas Bouillot, Tatiana Pietkie...
ICDCS
2009
IEEE
14 years 4 months ago
Minimizing the Hidden Cost of RDMA
Remote Direct Memory Access (RDMA) is a mechanism whereby data is moved directly between the application memory of the local and remote computer. In bypassing the operating system...
Philip Werner Frey, Gustavo Alonso
MOBISYS
2004
ACM
14 years 7 months ago
Implementing Software on Resource-Constrained Mobile Sensors: Experiences with Impala and ZebraNet
ZebraNet is a mobile, wireless sensor network in which nodes move throughout an environment working to gather and process information about their surroundings [10]. As in many sen...
Ting Liu, Christopher M. Sadler, Pei Zhang, Margar...
ICAC
2006
IEEE
14 years 1 months ago
The Laundromat Model for Autonomic Cluster Computing
Traditional High Performance Computing systems require extensive management and suffer from security and configuration problems. This paper presents a new clustermanagement syste...
Jacob Gorm Hansen, Eske Christiansen, Eric Jul