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» Remote Rendering of Computer Games
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FDG
2009
ACM
14 years 2 months ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
SI3D
1997
ACM
13 years 11 months ago
Post-rendering 3D warping
A pair of rendered images and their Z-buffers contain almost all of the information necessary to re-render from nearby viewpoints. For the small changes in viewpoint that occur in...
William R. Mark, Leonard McMillan, Gary Bishop
CORR
2010
Springer
112views Education» more  CORR 2010»
13 years 7 months ago
Efficient Approximation of Optimal Control for Markov Games
The success of probabilistic model checking for discrete-time Markov decision processes and continuous-time Markov chains has led to rich academic and industrial applications. The ...
Markus Rabe, Sven Schewe, Lijun Zhang
PERCOM
2003
ACM
14 years 27 days ago
Application-Service Interoperation without Standardized Service Interfaces
To programmatically discover and interact with services in ubiquitous computing environments, an application needs to solve two problems: (1) is it semantically meaningful to inte...
Shankar Ponnekanti, Armando Fox
ICIP
2001
IEEE
14 years 9 months ago
Real time trinocular stereo for tele-immersion
Tele-immersion is a technology that augments your space with real-time 3D projections of remote spaces thus facilitating the interaction of people from different places in virtual...
Jane Mulligan, Kostas Daniilidis