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» Remote Rendering of Computer Games
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VC
2008
138views more  VC 2008»
13 years 7 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh
VRML
2005
ACM
14 years 1 months ago
Visualization across the pond: how a wireless PDA can collaborate with million-polygon datasets via 9, 000km of cable
We present an initial report on using our distributed, collaborative grid enabled visualization environment to link SuperComputing 2004 (Pittsburgh, PA, USA) with the Cardiff Scho...
Ian J. Grimstead, Nick J. Avis, David W. Walker
RT
2001
Springer
14 years 1 days ago
Hardware-Accelerated from-Region Visibility Using a Dual Ray Space
This paper describes a novel from-region visibility algorithm, the unique properties of which allow conducting remote walkthroughs in very large virtual environments, without prepr...
Vladlen Koltun, Yiorgos Chrysanthou, Daniel Cohen-...
SI3D
2009
ACM
14 years 2 months ago
Dynamic solid textures for real-time coherent stylization
Stylized rendering methods, which aim at depicting 3D scenes with 2D marks such as pigments or strokes, are often faced with temporal coherence issues when applied to dynamic scen...
Pierre Bénard, Adrien Bousseau, Joëlle...
CCGRID
2008
IEEE
14 years 2 months ago
Reputation-Based Estimation of Individual Performance in Grids
Hidden information is a critical issue for the successful delivery of SLAs in grid systems. It arises when the agents (hardware and software resources) employed to serve a task be...
Thanasis G. Papaioannou, George D. Stamoulis