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JMM2
2006
76views more  JMM2 2006»
13 years 7 months ago
Extending DRM Features to Distributed Environments
Recent electronic devices are connected with each other by various connectivity techniques. This trend makes computing resources distributed over many devices. However, since the g...
Sang Gyoo Sim, Yun Sang Oh, Suk Bong Lee
PPOPP
2010
ACM
14 years 4 months ago
Symbolic prefetching in transactional distributed shared memory
We present a static analysis for the automatic generation of symbolic prefetches in a transactional distributed shared memory. A symbolic prefetch specifies the first object to be...
Alokika Dash, Brian Demsky
ICCV
2005
IEEE
14 years 1 months ago
Tracking Body Parts of Multiple People for Multi-person Multimodal Interface
Although large displays could allow several users to work together and to move freely in a room, their associated interfaces are limited to contact devices that must generally be s...
Sébastien Carbini, Jean-Emmanuel Viallet, O...
AVI
2008
13 years 10 months ago
End-user visualizations
Computer visualization has advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached the point where...
Alexander Repenning, Andri Ioannidou
FDG
2009
ACM
14 years 2 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr