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» Remote Rendering of Computer Games
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GAMEON
2003
13 years 9 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
ICPP
2008
IEEE
14 years 2 months ago
On Clustering Tasks in IC-Optimal Dags
Strategies are developed for “fattening” the tasks of computation-dags so as to accommodate the heterogeneity of remote clients in Internet-based computing (IC). Earlier work ...
Mark Sims, Gennaro Cordasco, Arnold L. Rosenberg
ACHI
2009
IEEE
14 years 2 months ago
Networked Haptic Cooperation Using Remote Dynamic Proxies
Networked haptic cooperation entails direct interaction among users as well as joint manipulation of virtual objects. To increase the realism of both types of interactions, this p...
Zhi Li, Daniela Constantinescu
CGI
1997
IEEE
13 years 11 months ago
Sensor Based Synthetic Actors in a Tennis Game Simulation
In this article we propose a model of a tennis game simulation with synthetic actors as players and a referee. The behavior of these actors is based on their synthetic vision and ...
Hansrudi Noser, Daniel Thalmann
CGA
2008
13 years 7 months ago
Virtual Classroom Extension for Effective Distance Education
We present the design, implementation, and initial results of a system for remote lecture attendance based on extending on-campus classrooms to accommodate remotely located studen...
Radu Dondera, Chun Jia, Voicu Popescu, Cristina Ni...