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» Remote Rendering of Computer Games
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ICDCSW
2008
IEEE
14 years 2 months ago
Towards Cyber-Physical Holodeck Systems Via Physically Rendered Environments (PRE's)
We present an early vision of a cyber-physical environment in which computer controlled rendering of physical surfaces, terrains, and environments is achieved by manipulating grid...
Veljko Krunic, Richard Han
CHI
2007
ACM
14 years 8 months ago
Exploring augmented live video streams for remote participation
Augmented video streams display information within the context of the physical environment. In contrast to Augmented Reality, they do not require special equipment, they can suppo...
Irma Lindt, Jan Herling, Jan Ohlenburg, Michael Wi...
ICCSA
2005
Springer
14 years 1 months ago
An Intermediate Target for Quick-Relay of Remote Storage to Mobile Devices
Requests for application services that require large data space such as multimedia, game and database[1] have greatly increased. Nowadays those requests locomote for various servic...
Daegeun Kim, MinHwan Ok, Myong-Soon Park
ISWC
1997
IEEE
13 years 11 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
DIGRA
2003
Springer
14 years 25 days ago
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski